Hi there! Thanks for showing interest. Its got some strategy board game DNA in it.
There are two distinct phases. School time, where you roll on an event table, form accidental alliances, gain weapons, and sabotage others etc. Then you secretly claim territory on your map..
At night you duel/race other players to settle who owns what you have both claimed.
In duels, you roll a large dice pool. Think of this as your speed!
Then you take turns pulling tricks that manipulate your dice to greater speeds, or attacks that manipulate your enemy's dice.
The loser erases the contested claims from their map. If you lose your home territory, you've been eliminated from the game.
I'll be adding another page to the previews that should add some additional context.
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Hi! Mechanics wise, is it “D6 tables for Maneuvers and Events”, “You’ve got 2 stats, Crush and Zigzag”, “Vehicle stats porn”, or?
Hi there! Thanks for showing interest. Its got some strategy board game DNA in it.
There are two distinct phases. School time, where you roll on an event table, form accidental alliances, gain weapons, and sabotage others etc. Then you secretly claim territory on your map..
At night you duel/race other players to settle who owns what you have both claimed.
In duels, you roll a large dice pool. Think of this as your speed!
Then you take turns pulling tricks that manipulate your dice to greater speeds, or attacks that manipulate your enemy's dice.
The loser erases the contested claims from their map. If you lose your home territory, you've been eliminated from the game.
I'll be adding another page to the previews that should add some additional context.
Thank you, that’s neat! I didn’t expect the dice pool transactions, great idea.
Hi DeReel,
Upon some reflection, I've made the Jam edition free, so you can take a more direct look at the initial mechanics.
There is a revised 1st edition that is paid for. It has all the core themes, but the gameplay is significantly improved.
Thanks again. I’m adding the game to my “design survey” list!